1.3. Getting Started in OpenGameData

This chapter will help you to get up and running with the `OpenGameData` tools. There are a few use-cases that this documentation will address - please review the following section to determine which case you need, and advance to the corresponding sections.

OpenGameData Use-Cases

I need to…

Retrieve a Dataset from my OpenGameData Data Source

You should read the following portions of the documentation in order to retrieve a dataset:

  1. Start by installing OpenGameData.

  2. If the game whose data you want to retrieve has not previously been added to OpenGameData, you should instead begin with Step 2 of integrating a new game.

    • Follow the remaining steps as needed, and return to this spot.

  3. Check your OpenGameData configuration

  4. Perform your dataset export

Integrate a new Game with OpenGameData

You should read the following portions of the documentation in order to integrate a new game with OpenGameData.:

  1. Start by adding event logging to your game.

    • This chapter will walk you through the process of using the logging client and server to capture event data, optionally setting up a new OpenGameData data source.

  2. Next, install OpenGameData.

  3. Finally, add a configuration

Integrate a new Data Source with OpenGameData

STUB: This section is on the to-do list.

Perform Feature Engineering on my Raw Event Data

STUB: This section is on the to-do list.

Perform OpenGameData Processing in my 3rd-Party Tool

STUB: This section is on the to-do list.

Special Case: I am a Data Team Intern at Field Day Lab

STUB: This section is on the to-do list.