ogd.games.AQUALAB.detectors package
Submodules
ogd.games.AQUALAB.detectors.CollectFactNoJob module
- class ogd.games.AQUALAB.detectors.CollectFactNoJob.CollectFactNoJob(params: GeneratorParameters, trigger_callback: Callable[[Event], None])[source]
Bases:
DetectorTemplate file to serve as a guide for creating custom Feature subclasses for games.
- Parameters:
Feature (_type_) – Base class for a Custom Feature class.
ogd.games.AQUALAB.detectors.DiveSiteNoEvidence module
- class ogd.games.AQUALAB.detectors.DiveSiteNoEvidence.DiveSiteNoEvidence(params: GeneratorParameters, trigger_callback: Callable[[Event], None], threshold: float)[source]
Bases:
DetectorTemplate file to serve as a guide for creating custom Feature subclasses for games.
- Parameters:
Feature (_type_) – Base class for a Custom Feature class.
ogd.games.AQUALAB.detectors.EchoRoomChange module
- class ogd.games.AQUALAB.detectors.EchoRoomChange.EchoRoomChange(params: GeneratorParameters, trigger_callback: Callable[[Event], None])[source]
Bases:
DetectorSimple working example of a detector for Aqualab.
Not intended for “real” usage. Instead, use as a simple example for reviewing how to write event detectors.
- Parameters:
Feature (_type_) – Base class for a Custom Feature class.
ogd.games.AQUALAB.detectors.HintAndLeave module
- class ogd.games.AQUALAB.detectors.HintAndLeave.HintAndLeave(params: GeneratorParameters, trigger_callback: Callable[[Event], None], time_threshold: int | None)[source]
Bases:
DetectorTemplate file to serve as a guide for creating custom Feature subclasses for games.
- Parameters:
Feature (_type_) – Base class for a Custom Feature class.
ogd.games.AQUALAB.detectors.Idle module
- class ogd.games.AQUALAB.detectors.Idle.Idle(params: GeneratorParameters, trigger_callback: Callable[[Event], None], idle_level: int | None)[source]
Bases:
DetectorTemplate file to serve as a guide for creating custom Feature subclasses for games.
- Parameters:
Feature (_type_) – Base class for a Custom Feature class.
ogd.games.AQUALAB.detectors.SceneChangeFrequently module
- class ogd.games.AQUALAB.detectors.SceneChangeFrequently.SceneChangeFrequently(params: GeneratorParameters, trigger_callback: Callable[[Event], None], time_threshold: int | None)[source]
Bases:
DetectorTemplate file to serve as a guide for creating custom Feature subclasses for games.
- Parameters:
Feature (_type_) – Base class for a Custom Feature class.
ogd.games.AQUALAB.detectors.TwoHints module
- class ogd.games.AQUALAB.detectors.TwoHints.TwoHints(params: GeneratorParameters, trigger_callback: Callable[[Event], None], time_threshold: int | None)[source]
Bases:
DetectorTemplate file to serve as a guide for creating custom Feature subclasses for games.
- Parameters:
Feature (_type_) – Base class for a Custom Feature class.
Module contents
Initializer for Aqualab detectors